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Programming Principles in Computer Graphics (Second Edition) by Leendert Ammeraal Recommended |
| ISBN: 0-471-93128-4 Publisher: Wiley Pages: 232pp Price: £? |
| Categories: graphics |
| Reviewed by Francis Glassborow in C Vu 5-1 (Nov 1992) |
The subject is technical and there is no avoiding some mathematics but he provides ample source code compilable with Turbo C++ or Borland C++ compilers (the source code disk is available for £15 - I doubt that the publishers make much from this by the time they cover the admin overheads. I wish they would let us do the distribution at less than a third the cost). The source code assumes that you have a VGA card and monitor available.
Unlike many authors, Leendert is not afraid to use that subset of a language that well supports his objectives. You won't find lengthy diatribes on OOP here nor a tutorial on classes and inheritance. I know from his other books that he is well familiar with the principles of data hiding etc. but he boldly makes his data public in this book. The purist will shudder but the pragmatist will be delighted. At the end of the day programming is about getting machines to do what we want.
If you are trying to get to grips with graphics programming this is a book that is well worth your consideration.
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