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Reviews by subject: graphics
A total of 126 titles.

See our list of Recommended books at the end of this list.

3-D Computer Animation by John Vince  (Reviewed Mar 1993)
3-D Graphics Programming with OpenGL by Clayton Walnum  (Reviewed Mar 1998)
3D Graphics & Animation by Mark Giambruno  (Reviewed Jul 1997)
3D Graphics File Formats A Programming Reference by Keith Rule [Recommended with Reservations]  (Reviewed May 1997)
3D Graphics Tips, Tricks & Techniques by David Kalwick  (Reviewed Nov 1997)
Action Arcade Adventure Set by Diane Gruber  (Reviewed Sep 1995)
Advanced Animation & Rendering Techniques by Alan Watt & Mark Watt [Recommended]  (Reviewed Mar 1993)
Advanced Graphics Programming in C & C++ by Roger T Stevens & C D Watkins  (Reviewed Jul 1992)
Advanced Graphics on VGA and XGA Cards Using Borland C++ by Ian O. Angell & Dimitrios Tsoubelis  (Reviewed Mar 1993)
After Effects 4 in Depth by R Shamms Mortier  (Reviewed Jan 2000)
Algorithmic Beauty Of Plants, The by Prusinkiewicz [Recommended]  (Reviewed May 1991)
Andrew Glassner's Notebook by Andrew Glassner [Recommended]  (Reviewed Jan 2000)
AutoCAD, the Complete Reference (Second Edition) by Nelson Johnson  (Reviewed Mar 1992)
Bitmapped Graphics Programming in C++ by M Luse  (Reviewed Nov 1993)
Black Art of Windows Game Programming by Eric R Lyons  (Reviewed Jan 1996)
Borland C++ Programmer's Guide to Graphics by James W McCord  (Reviewed Nov 1992)
C Graphics Handbook, The by Roger T Stevens  (Reviewed Jan 1993)
C++ Graphics Programming Handbook, The by Roger T Stevens [Not Recommended]  (Reviewed May 1997)
C++ Real-Time 3D Graphics by Andrew Tyler [Not Recommended]  (Reviewed Nov 1994)
Computer Graphics for Java Programmers by Leen Ammeraal [Recommended]  (Reviewed Nov 1998)
Computer Graphics, Principles and Practice (2nd ed. in C) by Foley  (Reviewed Jul 1998)
Computer Image, The by Fabio Policarpo & Alan Watt [Recommended]  (Reviewed Nov 1998)
Corel Draw WOW! Book by Linnea Dayton  (Reviewed Jan 2000)
CorelDRAW 8 Bible by Deborah Miller [Recommended]  (Reviewed Sep 1998)
CorelDRAW 8 Secrets by William Harrel & Winston Steward  (Reviewed Sep 1998)
Direct-X, RDX, RSX and MMX Technology by Coelho & Hawash [Recommended]  (Reviewed May 1999)
Dover Electronic Clip Art Library Vol 1, The by J Nadler  (Reviewed Jul 1993)
EGA/VGA A Programmer's Reference Guide (2nd ed) by Kliewer  (Reviewed Nov 1995)
Flights of Fantasy by Lampton  (Reviewed Jan 1994)
Fractal Programming and Ray Tracing with C++ by Roger T Stevens [Not Recommended]  (Reviewed Jan 1992)
Fundamentals of Three-Dimensional Computer Graphics by Alan Watt [Recommended]  (Reviewed Mar 1992)
Gardens of Imagination; Programming 3D Maze Games in C/C++ by Christopher Lampton  (Reviewed Mar 1995)
Geometry of Computer Graphics, The by Walter F Taylor  (Reviewed Jul 1994)
Graphic File Toolkit, The by Steve Rimmer [Recommended]  (Reviewed Nov 1992)
Graphic Java - Mastering the AWT by David Geary & Alan McClellan  (Reviewed Sep 1997)
Graphics File Formats by Murray & van Ryper [Recommended]  (Reviewed Mar 1995)
Graphics Gems II by James Arvo [Recommended]  (Reviewed Sep 1993)
Graphics Gems III by David Kirk [Recommended]  (Reviewed Jul 1993)
Graphics Gems IV by Paul S Heckbert [Highly Recommended]  (Reviewed Nov 1994)
Graphics Gems V by Alan W Paeth  (Reviewed Sep 1995)
Graphics Gems by Andrew S Glassner [Recommended]  (Reviewed Sep 1993)
Graphics Programming PowerPack by Michael Jones  (Reviewed May 1993)
Graphics Programming in Turbo C++ by Ben Ezzell
Graphics Programming with Direct3D by Rob Glidden  (Reviewed Jul 1997)
Graphics Programming with Microsoft C & Microsoft Quick C by Kris Jamsa  (Reviewed Nov 1991)
Graphics Programming with Microsoft C & Microsoft Quick C by Kris Jamsa  (Reviewed Nov 1990)
Graphics Programming with Microsoft C 6 by Mark Mallett [Recommended]  (Reviewed Mar 1992)
Harvard Graphics 2.3 Made Easy by Mary Campbell  (Reviewed May 1991)
High Performance CAD Graphics in C by Lee Adams  (Reviewed Mar 1992)
High Performance Graphics for Windows by Lee Adams [Recommended]  (Reviewed Mar 1993)
High-Resolution Computer Graphics Using C by Ian O. Angell  (Reviewed Jan 1991)
High-Resolution Graphics Display Systems by Jon Peddie  (Reviewed Mar 1995)
Image Lab by Tim Wegner [Recommended]  (Reviewed Jan 1993)
Inside DirectX by Bradley Bargen & Peter Donnelly  (Reviewed Nov 1998)
Internet World 60 Minute Guide to VRML by Mike Erwin & Sebastion Hassinger  (Reviewed Jul 1996)
Introduction to Computer Graphics by Foley & van Dam [Recommended]  (Reviewed Sep 1994)
Introductory C; Pointers, Functions & Files by R Petersen  (Reviewed Jan 1993)
Inventor Mentor, The by Josie Wernecke  (Reviewed Sep 1994)
Java 2D API Graphics by Vincent Hardy [Recommended]  (Reviewed Sep 2000)
KDE 2.0 Development by David Sweet [Recommended]  (Reviewed Feb 2001)
Mastering 3D Graphics: Digital Botany and Creepy Insects by Bill Fleming [Not Recommended]  (Reviewed Jul 2000)
Mathematics for Computer Graphics by Hoggar  (Reviewed May 1994)
Multi-Media Programming for Windows by S Rimmer  (Reviewed Sep 1994)
NetWarriors in C++; Programming 3D Multiplayer Games by J Gradecki  (Reviewed May 1998)
Object-Oriented Graphics Programming in C++ by Stevens  (Reviewed Nov 1995)
Object-Oriented Ray Tracing in C++ by Nicholas Wilt [Recommended]  (Reviewed Sep 1994)
Official Photo CD Handbook, The by Various  (Reviewed Jan 1996)
OpenGL Programming for Windows 95 and WindowsNT by R Fosner  (Reviewed Jul 1997)
OpenGL Reference Manual by unknown [Recommended]  (Reviewed Jul 1993)
OpenGL SuperBible 2ed by Michael Sweet & Richard S Wright Jr  (Reviewed May 2000)
PC Underground (Unconventional Programming Topics) by Bertelsons  (Reviewed Jan 1996)
PC Video Madness by Ron Wodaski  (Reviewed Sep 1994)
PEXlib Programming Manual by Tom Gaskins [Recommended]  (Reviewed Jul 1993)
PEXlib Reference Manual by Various [Recommended]  (Reviewed Jul 1993)
PEXlib, A Tutorial by Paula Womack  (Reviewed May 1994)
Photo-Based 3D Graphics in C++ by Tim Wittenburg  (Reviewed Jan 1996)
PhotoShop for the Web by Mikkel Aaland [Recommended]  (Reviewed Jul 1999)
Photographic Imaging Techniques in C++ by Craig Lindley  (Reviewed Jan 1996)
Photorealism and Ray Tracing in C by Coy & Finlay & Watkins  (Reviewed Jul 1993)
Photoshop in a Nutshell 2nd ed. by Donnie O'Quinn [Recommended]  (Reviewed Jul 1999)
Playing God by Bernie Roehl [Recommended]  (Reviewed Nov 1994)
PostScript Language Reference Manual by unknown  (Reviewed Jul 1991)
Power Graphics Using Turbo C++ (2nd ed) by Loren Heiney  (Reviewed Sep 1994)
Power Graphics Using Turbo C++ by Loren Heiney & Keith Weiskamp  (Reviewed May 1991)
Practical Computer Graphics 2nd ed by Malcolm Richardson  (Reviewed Jan 2000)
Practical Computer Vision Using C by J R Parker [Not Recommended]  (Reviewed May 1994)
Practical Image Processing In C by Craig A. Lindley [Recommended]  (Reviewed Jul 1991)
Practical KDE by Dennis Powell [Recommended]  (Reviewed Feb 2001)
Practical Ray Tracing in C by Craig A Lindley  (Reviewed Mar 1993)
Preparing Digital Images for Print by Emil Ihrig & Sybil Ihrig  (Reviewed Jul 1996)
Programming Computer Games in C by Robert E Marmelstein  (Reviewed Nov 1995)
Programming Principles in Computer Graphics (Second Edition) by Leendert Ammeraal [Recommended]  (Reviewed Nov 1992)
Programming for Graphics Files in C and C++ by John Levine [Not Recommended]  (Reviewed Jul 1994)
QuarkXpress in a Nutshell by Donnie O'Quinn [Highly Recommended]  (Reviewed Jul 1999)
Radiosity A Programmers Perspective by Ian Ashdown  (Reviewed Sep 1996)
Radiosity and Realistic Image Synthesis by M Cohen & J Wallace [Recommended]  (Reviewed Sep 1995)
Ray Tracing Creations by Wells & Young [Recommended]  (Reviewed Jan 1994)
Ray Tracing Worlds with POV-RAY by A Enzmann [Recommended]  (Reviewed Nov 1994)
Ray Tracing for the Macintosh CD (uses POV-Ray) by Eduard Schwan [Recommended]  (Reviewed Jul 1996)
Real Time Animation Toolkit in C++ by Rex Bradford  (Reviewed Jul 1997)
Real-Time 3D Graphics for the Atari ST by Andrew Tyler  (Reviewed Jul 1992)
Signal & Image Processing with Neural Networks by Masters [Recommended]  (Reviewed Sep 1995)
Supercharged C++ Graphics by Lee Adams  (Reviewed Sep 1992)
Teach Yourself DirectX 7 in 24 Hours by Robert Dunlop  (Reviewed Apr 2001)
Texturing & Modelling - A Procedural Approach by David S Ebert  (Reviewed Sep 1996)
Texturing & Modelling 2ed by David S. Ebert  (Reviewed Nov 1998)
Thinking in Postscript by Glenn Reid  (Reviewed Nov 1991)
VRML Flying Through the Web by M Pesce [Not Recommended]  (Reviewed Nov 1998)
Virtual Reality Excursions with Programs in C by Marenka & Watkins [Recommended]  (Reviewed Jan 1996)
Virtual Reality Madness by Wodaski [Recommended]  (Reviewed Jan 1994)
Virtual Reality Programmers Kit, The by J Gradecki [Not Recommended]  (Reviewed Sep 1995)
Virtual Reality and the Exploration of Cyberspace by Hamit [Recommended]  (Reviewed Jan 1994)
Visual Basic Graphics Programming 2ed by Rod Stephens [Recommended]  (Reviewed Apr 2001)
Visualization Graphics in C by Lee Adams [Recommended]  (Reviewed May 1992)
Volumetric Image Analysis by Gabriele Lohmann  (Reviewed Jul 1998)
Web Developer.com - Guide To Creating 3-D Worlds by Muir & O'Neill  (Reviewed Jul 1999)
Win3D by Leendert Ammeraal  (Reviewed Nov 1994)
Windows 95 Game Developers Guide by Michael Morrison & Randy Weems  (Reviewed Sep 1996)
Windows Animation Programming by M Young  (Reviewed Nov 1994)
Windows Bitmapped Graphics by Steve Rimmer [Not Recommended]  (Reviewed Sep 1993)
Windows Graphics & PrePress by Steve Rimmer  (Reviewed Nov 1996)
Windows Graphics Programming with Borland C++ by Loren Heiney  (Reviewed Mar 1993)
Windows Graphics Programming with Borland C++ by Loren Heiney [Not Recommended]  (Reviewed Jul 1992)
Windows Graphics Programming with Borland C++ by Loren Heiney [Recommended]  (Reviewed Nov 1992)
Zen of Graphics Programming (2ed) by Michael Abrash  (Reviewed Mar 1997)
Zen of Graphics Programming by Michael Abrash [Highly Recommended]  (Reviewed Sep 1995)

List of Recommended Books
3D Graphics File Formats A Programming Reference by Keith Rule [Recommended with Reservations]
Francis Glassborow writes:
This is an excellent book despite these comments. I have criticised the code because I would hate one of you to emulate the author's coding style in the belief that it is of the same quality as the information content of the book.
Advanced Animation & Rendering Techniques by Alan Watt & Mark Watt [Recommended]
Michael Minihane writes:
This is a well written and presented computer graphics text.
Algorithmic Beauty Of Plants, The by Prusinkiewicz & [Recommended]
Alex Fiennes writes:
However I think that this book is essential reading for anybody interested in computer graphics, fractals and "artificial life".
Andrew Glassner's Notebook by Andrew Glassner [Recommended]
Francis Glassborow writes:
The items are fun to read and certainly provide a wealth of potential for programming problems.
Computer Graphics for Java Programmers by Leen Ammeraal [Recommended]
Peter Pilgrim writes:
If you like Java and want to learn how to program 3D graphics from first principles then this is the book for you.
Computer Image, The by Alan Watt & Fabio Policarpo [Recommended]
Francis Glassborow writes:
This book is the most comprehensive overview of the subject that I have yet seen.
CorelDRAW 8 Bible by Deborah Miller [Recommended]
Francis Glassborow writes:
I came across some truly amazing things in CorelDRAW 8 Bible. I would never even have thought of scanning Whipped cream and I am not even sure what 'personal lubricant' is though I will take the authors word that you can suspend things in it. Clearly, there is a whole different world out there.
Direct-X, RDX, RSX and MMX Technology by Coelho & Hawash [Recommended]
J Crickett writes:
I'd recommend buying this book if you wish to get a quick grasp of what each API offers, you can then use the detailed SDK documentation on the CD for the development.
Fundamentals of Three-Dimensional Computer Graphics by Alan Watt [Recommended]
Lyn Holman writes:
I found the style easy to deal with and the contents very informative and would recommend this book to anyone wishing to appraise themselves of the various techniques available for computer graphics.
Graphic File Toolkit, The by Steve Rimmer [Recommended]
Francis Glassborow writes:
This book is an excellent overview of the problems together with the tools to fix a large number of them.
Graphics File Formats by Murray & van Ryper [Recommended]
Francis Glassborow writes:
If you need to know about the format of a graphics file (PCX, GIF, FAX etc.) this book is as close to a definitive reference volume as you will find.
Graphics Gems II by James Arvo [Recommended]
Francis Glassborow writes:
If you are serious about graphical program techniques then these books should certainly be part of your reference library.
Graphics Gems III by David Kirk [Recommended]
Francis Glassborow writes:
This series of books should be part of the tools of your trade.
Graphics Gems IV by Paul S Heckbert [Highly Recommended]
Francis Glassborow writes:
If you have any serious work to do with graphics (not just pretty pictures scanned in - but real programming) this series should be on your reference shelf.
Graphics Gems by Andrew S Glassner [Recommended]
Francis Glassborow writes:
If you are serious about graphical program techniques then these books should certainly be part of your reference library.
Graphics Programming with Microsoft C 6 by Mark Mallett [Recommended]
Peter H Milne writes:
I can thoroughly recommend it to C6 graphics users though I suggest you also buy the disk to save time.
High Performance Graphics for Windows by Lee Adams [Recommended]
Alan Lenton writes:
Definitely worth considering for your library!
Image Lab by Tim Wegner [Recommended]
Francis Glassborow writes:
By the time you surface some time the day after Boxing Day everyone else will be too exhausted to avoid your demo's of stunning graphical displays.
Introduction to Computer Graphics by Foley & van Dam [Recommended]
Chris Hills writes:
It is a great deal better than other graphics books I have seen recently and could be used (as intended) as a student course book, recommended.
Java 2D API Graphics by Vincent Hardy [Recommended]
Peter Pilgrim writes:
...if the GLF excites you then buy this book.
KDE 2.0 Development by David Sweet [Recommended]
Pete Goodliffe writes:
The book really does serve as a very good introduction to KDE2 programming.
Object-Oriented Ray Tracing in C++ by Nicholas Wilt [Recommended]
John Draper writes:
Overall I would definitely recommend this book to anyone wanting to begin to investigate Ray Tracing and associated techniques.
OpenGL Reference Manual by unknown [Recommended]
Francis Glassborow writes:
If you are already using OpenGL in your work I would assume that you knew about this book and have a copy on the shelf above your desk.
PEXlib Programming Manual by Tom Gaskins [Recommended]
Francis Glassborow writes:

PEXlib Reference Manual by Various [Recommended]
Francis Glassborow writes:
If you are in the target readership your money will be well spent.
PhotoShop for the Web by Mikkel Aaland [Recommended]
Mike Mallett writes:
Overall a very good book for a PhotoShop users looking to work on the Web, but rather expensive for the page extent.
Photoshop in a Nutshell 2nd ed. by Donnie O'Quinn [Recommended]
Francis Glassborow writes:
If you can afford to buy the product then buying this book will hurt very little and help quite a lot.
Playing God by Bernie Roehl [Recommended]
Francis Glassborow writes:
This is another great book from the Waite Group Press in an area that they are rapidly making their speciality.
Practical Image Processing In C by Craig A. Lindley [Recommended]
Alex Fiennes writes:
I would strongly recommend it to everyone who was considering getting involved with non-vector graphics and also to anyone who would like to see how a good book should be put together.
Practical KDE by Dennis Powell [Recommended]
Mike Mallett writes:
...all in a readable style with plenty of screen dumps.
Programming Principles in Computer Graphics (Second Edition) by Leendert Ammeraal [Recommended]
Francis Glassborow writes:
If you are trying to get to grips with graphics programming this is a book that is well worth your consideration.
QuarkXpress in a Nutshell by Donnie O'Quinn [Highly Recommended]
Mike Mallett writes:
This book is highly recommended, but not for novices in this field.
Radiosity and Realistic Image Synthesis by M Cohen & J Wallace [Recommended]
Michael Minihane writes:
If you are a Computer Graphics Student or Professional then this book is something you should look at if you're serious about radiosity; there is nothing else like it available.
Ray Tracing Creations by Wells & Young [Recommended]
Francis Glassborow writes:
If you would like to explore the mysteries of rendering, texture and much, much more buy this book.
Ray Tracing Worlds with POV-RAY by A Enzmann [Recommended]
Francis Glassborow writes:
If you haven't already tried POV-RAY but own a PC with reasonable graphics resources it is time you did.
Ray Tracing for the Macintosh CD (uses POV-Ray) by Eduard Schwan [Recommended]
Peter Tillier writes:
The book itself is easy to read and informative and is reasonably priced. I would probably have bought this if I had discovered it amongst the welter of PC Web and Internet books in most stores.
Signal & Image Processing with Neural Networks by Masters [Recommended]
Derek Jones writes:
If you are seriously involved with signal processing this book is well worth a look.
Virtual Reality Excursions with Programs in C by Watkins & Marenka [Recommended]
David M Holmes writes:
Anyone wanting to learn all about virtual reality and how to program virtual worlds, or just 3D graphics programming in general would find this a very helpful and interesting book.
Virtual Reality Madness by Wodaski [Recommended]
Francis Glassborow writes:
Both are good value for money, informative and fun.
Virtual Reality and the Exploration of Cyberspace by Hamit [Recommended]
Francis Glassborow writes:
Both are good value for money, informative and fun.
Visual Basic Graphics Programming 2ed by Rod Stephens [Recommended]
Sue Heathcote writes:
It is unusual to see a Visual Basic book that tackles a subject in such depth.
Visualization Graphics in C by Lee Adams [Recommended]
Ian Ormesher writes:
It will give you a good introduction to graphics programming and can point you in the right direction should you wish to develop this further.
Windows Graphics Programming with Borland C++ by Loren Heiney [Recommended]
C.G. Macaskill writes:
In summary, I found it well written, an enjoyable read with good content and have no trouble recommending this book.
Zen of Graphics Programming by Michael Abrash [Highly Recommended]
Shanawaz Basith writes:
Overall the book is very well written, contains much useful information and is well complemented with lots of example code; a real treasure trove.

Please note that opinions are those of the individual reviewers.


Last Update - 13 May 2001.

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